![dios mios wii usb dios mios wii usb](http://static.wii-info.fr/im/dmlizard1_SDG5EYl.png)
- #Dios mios wii usb Patch
- #Dios mios wii usb full
- #Dios mios wii usb pro
- #Dios mios wii usb code
- #Dios mios wii usb plus
0x800 bytes (512 instructions) from 81301ff0 to 80001940: 3 functions: FUN_80001940 which does graphics-related things, and FUN_800019c0 and FUN_80001dc4 which appear to look for and replace certain instruction patterns.(undefined4 uParm1,undefined4 uParm2,undefined4 uParm3,undefined4 uParm4,
#Dios mios wii usb Patch
0x100 bytes (64 instructions) from 81301e20 to 80001840: a (52-instruction) function that does the following, along with a partial copy of a patch for Tony Hawk that probably is unused:.Versions prior to v8 print "Compat mode kernel thread init" and "Compat mode idle thread started" on startup and "Compat mode IOS." elsewhere, while v8 prints "$IOSVersion: IOS: 03/13/08 17:11:05 64M $", v9 prints "$IOSVersion: IOS: 06/05/08 00:07:50 64M $", and v10 prints "$IOSVersion: IOS: 08/22/09 12:41:31 64M $".įor MIOS v10, there are two places where patches happen: 813011e8 (used as a callback to DVD commands) and 81301598 (used before closing the apploader).Īpplied to games with a GameID whose first 3 bytes are GZL (The Legend of Zelda: The Wind Waker), PZL (The Legend of Zelda: Collector's Edition), and GSR (Smuggler's Run: Warzones, for some reason).
#Dios mios wii usb code
The patches included in all versions have the same content in all versions.Īll versions have different ARM code except for v4 and v5, which are identical. v0 does not handle patches in any obviously different way from v1 however, among other things, it has the strings "Insert disk" and "Wrong disk" which do not appear in v1. v1 does not patch PZL (though it does still patch GZL and GSR).
#Dios mios wii usb pro
V4 does not contain the Datel-blocking code, nor does it contain the Tony Hawk's Pro Skater 3 patch.
![dios mios wii usb dios mios wii usb](https://wii.scenebeta.com/archivos/wii/CapturaCFGUSBLoaderv70MODr78.jpg)
Every version other than v0 prints "- GAMECUBE BOOTROM for REVOLUTION v1.1 -" on startup (v0 prints "- GAMECUBE BOOTROM for REVOLUTION v1.0 -"). V5, v8, v9, and v10 all have the same PowerPC code, while v4, v1, and v0 all have different code. Possibly disc-reading improvements? ( 3.4)Īdditional region checking by checking the last byte of the disc ID? Released in 4.2. Overwrites memory to prevent the Tweezer Attack. Present on Launch Wiis as well as Korean Wiis (which lacked gamecube functionality). Present on Prelaunch System Menu consoles.
#Dios mios wii usb plus
#Dios mios wii usb full
MIOS contains a full copy of the GC IPL, slightly modified for the Wii this includes linking it with RVL_SDK instead of DOL_SDK. It has seen minimal updates in the Wii's lifetime. The same MIOS is used for all GameCube games and software.
![dios mios wii usb dios mios wii usb](http://static.mobyware.org/data/programs/images/usbldrfull_177599.jpg)
MIOS is a special version of IOS that runs when the Wii enters GameCube mode, specifically launched by boot2 if it detects the lowered clock speed set by BC (if syscall 55 returns 162).